Monolith – Balance Patch 1
Exact Patch 1 changes: Monolith base damage fell 19%, maximum health fell 10%, and some attacks were retimed. Unknown fields for absolute HP, resistances, location, and rewards are disclosed rather than inferred.
Track Monolith's exact Patch 1 damage, health, and timing changes with missing fields kept explicit.
Exact Patch 1 changes: Monolith base damage fell 19%, maximum health fell 10%, and some attacks were retimed. Unknown fields for absolute HP, resistances, location, and rewards are disclosed rather than inferred.
Monolith received a 19% base-damage reduction and a 10% maximum-health reduction. The damage change is proportionally larger, so survivability pressure should move more than encounter length if all other behavior is equal.
That comparison remains directional because the patch does not publish the absolute base values. Equipment, defense, and current build behavior also affect the player's outcome.
The note that some attacks were retimed is strategically important even without a full moveset table. Old video timings may cause early dodges, guards, or counters after the patch.
Use current telegraphs and rebuild timing from the live encounter. A later tactical guide can add named moves once a stable current-version record exists.
Base damage fell 19%, maximum health fell 10%, and some attacks were retimed.
Not necessarily; some attacks were explicitly retimed.
No absolute current HP is documented in the collected data.
No. It is a current patch record with tactical implications.