Mortal Shell II Database
Current patch

Mortal Shell II Balance Patch 1

A player-focused change guide for every exact economy, boss, weapon, defense, and Tarstone adjustment collected from the developer-posted update.

PC live when postedConsole rollout originally pendingChecked 2026-08-25
Quick answer

Recheck old economy and build advice

Every exact developer-posted economy, boss, enemy, weapon, Seal, and Tarstone change is grouped below with the original platform wording. Shell maps and Tarforge spending changed, Gold became easier to obtain, The Lost Child and Monolith were reduced, several weapons and sidearms improved, Guard now works while walking, and five named Tarstones were buffed.

Change log

What changed by system

Economy & exploration

  • Shell map locations now cost Gloom; previously spent Glimpses were refunded.
  • Applicable refunds are in the Shell Keeper's alcove in Blackmarrow.
  • Enemy Gold drops increased; Mammon enemies now drop double Gold.
  • Tarforge weapon-smelting Gloom cost was reduced by 75%.

Bosses & enemies

  • The Lost Child: base damage reduced 10%; maximum health reduced 15%.
  • Monolith: base damage reduced 19%; maximum health reduced 10%; some attacks were retimed.
  • Caerinid Spider, Infested Stalker, and Rusted Knave were named in enemy tuning.

Weapons & sidearms

  • Great Martyr's Blade attack damage increased 20%.
  • Troubadour's Lute attack damage increased 100%.
  • Caged Hystrix and Triarch Repeater no longer require minimum resolve to fire.
  • Axatana, Black Needle, and Clockwork Scythe gained improved light-attack tracking.

Defense & modifiers

  • Guard can now be used while walking.
  • Parasitic, Grudge, Bulwark, Clerik's, and Squall Stones were buffed.
  • Future signals named Night Mode, Tarstones, and PP Items extensions without a release date.
FAQ

Patch questions

Was Balance Patch 1 live on every platform in the original post?

The post stated it was live on PC, with PlayStation 5 and Xbox Series rollout coming shortly.

How did Shell map costs change?

They now cost Gloom, and applicable previously spent Glimpses were refunded in Blackmarrow.

Which bosses were reduced most clearly?

The Lost Child lost 10% base damage and 15% maximum health; Monolith lost 19% base damage and 10% maximum health, with some attacks retimed.

Did the patch announce a Night Mode date?

No. Night Mode was a future-update signal without a confirmed date in the collected post.

Which weapon gained an exact damage buff?

Great Martyr's Blade gained 20% attack damage, and Troubadour's Lute gained 100%.

Original update

Developer-posted Balance Patch 1

Use the original post when checking platform rollout wording or a change not represented in this database.

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